I can leap off a building, fall 50 feet, and zoom away with a jetpack, never touching the ground.Īnthem feels like I’m in control of a Marvel movie. As a Freelancer, I shred through dozens of alien scorpions or marauding bandits in seconds. These soldiers for hire pilot Javelins, 9-foot suits of armor with rocket boosters, lasers, and other implements of destruction. The action gameĪnthem is a sci-fi third-person shooter filled with heroes called Freelancers. But too often, they’re in conflict, with one genre’s pacing and philosophy undermining the other. Occasionally they meld into something new, evocative, and complementary. On the other, a slow-paced, dialogue-heavy, quasi-interactive character drama. On one side, a speedy multiplayer action game. But the studio’s leads have vowed that what BioWare does best - storytelling - hasn’t been abandoned in the process.įor better and worse, that’s true. Known for its lengthy, dense, single-player role-playing games, BioWare now takes its shot at a cooperative multiplayer action game, promising a changing world that will entertain players for hundreds of hours over multiple years. Anthem marks a new direction for a beloved game studio.
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